In Which I Ramble About The Planes.

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While I didn’t make any formal announcement, I’ve decided that stuff pertaining to tabletop gaming will stay on my other page, Daemons and Deathrays.  That said, things not involving roleplaying games or board games will go here.  It’s not that I feel I should keep them separate, so much as my tabletop blog deserves plenty of love as well.  With that, here’s an article in which I talk about the Planescape setting and how you can use it for your D&D games and beyond!  You can find the article here.  Please, check it out and let me know what you think.

Image Credit: Sigil by Samize

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Game (Mini) Review: Sword Coast Adventurer’s Guide

I have no idea what’s going on, but it looks cool.

So, the new book for 5E is out as a primer to the Sword Coast region of the Forgotten Realms campaign setting.  Specifically, it gives some updates on how the setting has fared against The Sundering and how it has recovered from the Spellplague era as well.  On top of that, it gives other lore tidbits, in the shape of factions and their place within the setting.  We also have detail on the ways of magic and gods within Faerun and beyond.  Besides the typical deities of the Sword Coast, we have a handful of racial ones too.  On top of that, we get some mechanical additions from the Realms itself.  These are a handful of archetypes and racial variants to provide more flavor for your FR setting games.  All in all, a lot of hype was riding on this book.  For the past year, the support we’ve had was through playtest packets as well as the occasional full release of supplementary material.  To finally have a fully published book again is a blessing in the eyes of many.  But at the same time, fans have many expectations as well as many hopes and desires.  So, let’s find out what rolls a critical hit and what rolls a natural one.

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