While I didn’t make any formal announcement, I’ve decided that stuff pertaining to tabletop gaming will stay on my other page, Daemons and Deathrays. That said, things not involving roleplaying games or board games will go here. It’s not that I feel I should keep them separate, so much as my tabletop blog deserves plenty of love as well. With that, here’s an article in which I talk about the Planescape setting and how you can use it for your D&D games and beyond! You can find the article here. Please, check it out and let me know what you think.
Image Credit: Sigil by Samize
It wouldn’t be Fallout without a masked figure on the front, right?
Fallout is a series of many things; a deconstruction of classic science fiction, a direct homage to said classic science fiction, a now long running franchise that’s practically 2 decades old and so much more. Above all, it’s a beloved series with an amazing and devoted fanbase. Sure, there is much division over older and newer generations of games (which I myself will admit to taking part in); but we’ve had more than enough proof that fans have kept the spirit of Fallout alive. Archive sites like the Nexus contain thousands upon thousands of mods, adding new features to the game or rewriting it in its entirety. You may wonder what this has to do with Fallout 4? While others have focused on traversing the world of the wastelands and following a story, this one allows you to customize the weird wastes ahead. So, why do I praise it as a great game, but comdemn it as a poor Fallout title? More ahead. (Warning: Spoilers)
I have no idea what’s going on, but it looks cool.
So, the new book for 5E is out as a primer to the Sword Coast region of the Forgotten Realms campaign setting. Specifically, it gives some updates on how the setting has fared against The Sundering and how it has recovered from the Spellplague era as well. On top of that, it gives other lore tidbits, in the shape of factions and their place within the setting. We also have detail on the ways of magic and gods within Faerun and beyond. Besides the typical deities of the Sword Coast, we have a handful of racial ones too. On top of that, we get some mechanical additions from the Realms itself. These are a handful of archetypes and racial variants to provide more flavor for your FR setting games. All in all, a lot of hype was riding on this book. For the past year, the support we’ve had was through playtest packets as well as the occasional full release of supplementary material. To finally have a fully published book again is a blessing in the eyes of many. But at the same time, fans have many expectations as well as many hopes and desires. So, let’s find out what rolls a critical hit and what rolls a natural one.
Modron On Parade!
I won’t deny it, I really enjoy the ideas of parallel realities, distant dimensions, entire planes of existence, and so on and so forth. It’s one of the things that initially got me into comic books, as well as games such as Dungeons & Dragons (because Planescape is awesome.) Truly, all forms of reality are at your finger tips with your imagination as the only possible restraint. So with that, here’s some reasons why I would encourage the creation of a multiverse, whether for roleplaying games or for writing something else entirely.
Yeah, it’s kinda like that.
Some ways back, I dove into Owen K.C. Stephen’s Anachronistic Adventures line for Rogue Genius Games. All in all, a satisfying method of importing pulp-style heroes in a fantasy world. However, the classes as written lent themselves to a “strangers in a strange land” kind of game. If you wanted a “A Connecticut Yankee In King Arthur’s Court”, the books were just for you. While the rules basis is made for pulpy heroes, you can easily modify the rules to fit this day and age. Back then, this line of books was teased as a pulpy supplement to make your PF games more modern. Or at the very least, you could play as Ash Williams from Evil Dead/Army of Darkness! However, the creator himself admitted that the game relied on core PF rules and needed more to be its own setting and world. Thus, over the next couple years following release, mini playtests and other bits were released and the final version was originally brought to the public via a large bundle pack. However, it wasn’t till several updates cropped up till the content was more suited for its own independent game. A couple of weeks ago, the revised book was released in a bundle pack for the observant and lucky few to dive into. Fortunately, the book was later released in online stores like RPGNow for all to purchase. So, with fresh eyes and a better understanding of pathfinder, how does this updated book hold up? Especially considering it’s made with games independent of Paizo’s fantasy setting in mind, does it hold up on its own? Let’s roll some dice and find out!
So far, 5th edition has been doing great in my book. It’s a new edition with new possibilities and new ground to explore. What better book for the job than the Dungeon Master’s Guide!? While this edition has been hitting crits everywhere so far, will the DMG have the same luck?