Video Game Review: Bloodborne

I won’t lie, I’ve been waiting to cover this game for a while now!  I won’t deny it, I’m a huge fan of From Software’s line of brutally challenging fantasy-horror games!  Since 2009, they’ve delivered punishing, but fair action strategy games which force the player to study the environment and learn from their continuous failures.  The previous Soul series in particular relied on defending yourself from danger while striking the foe at the right time.  You could shield an enemy’s devastating attack while delivering one of your own.  And lucky for you, your armor can sometimes absorb some of that pain.  Of course, this is all to reflect those worlds’ faux-Medieval fantasy analogue.  Bloodborne discards many of those concepts, while still keeping a lot of familiarity.  The land of Yharnam is one emerging into an industrial age.  But, before modernization truly takes off, a sickening plague has washed over the lands.  Of course, this concept should seem familiar to Souls fans everywhere.  However, this one plays it up a bit differently.  Instead of a curse that drains life from the world, this infectious plague spread madness and mutation.  If Souls is gritty pulp, Bloodborne is a hybrid of Gothic and Lovecraftian style horror.  Does it live up to the legacy?  Does it do something different?  If so, is it too far or not far enough?

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