While I didn’t make any formal announcement, I’ve decided that stuff pertaining to tabletop gaming will stay on my other page, Daemons and Deathrays. That said, things not involving roleplaying games or board games will go here. It’s not that I feel I should keep them separate, so much as my tabletop blog deserves plenty of love as well. With that, here’s an article in which I talk about the Planescape setting and how you can use it for your D&D games and beyond! You can find the article here. Please, check it out and let me know what you think.
Image Credit: Sigil by Samize
Modron On Parade!
I won’t deny it, I really enjoy the ideas of parallel realities, distant dimensions, entire planes of existence, and so on and so forth. It’s one of the things that initially got me into comic books, as well as games such as Dungeons & Dragons (because Planescape is awesome.) Truly, all forms of reality are at your finger tips with your imagination as the only possible restraint. So with that, here’s some reasons why I would encourage the creation of a multiverse, whether for roleplaying games or for writing something else entirely.
I know I’ve mentioned it in a previous post, but it still really irks me when I mention “fantasy” and people have a set picture in mind. The image that springs to mind is a faux-Tolkien world that’s vaguely like Medieval Europe (while countless other continents lie in the distance and aren’t focused on.) That’s all well and good, since the LotR books and films as well as the Dungeons & Dragons roleplaying game are indeed quite popular. However, my interests tend to lean towards science-fantasy (a la retrofuturism, Thundarr/He-Man, and Star Wars) as well as modern-fantasy as well. Something about applying futurism (or modernity) to magick and monsters appeals for some reason, that setting it in a specified era of the past just won’t. And even then, people tend to think very troperiffic urban fantasy when they think of what I’m talking about. Ya know, there’s a big masquerade where the supernatural hides behind some veil, locations are almost always some real world city largely unaffected by the magical, there’s probably some romantic sub-plot involving said supernatural or something. All in all, I’m not a fan. I want adventure, mystery, and what have you with a modern twist. Give me bizarre magic-tech that looks much like what we have now (or at least within post-WWII – post-Cold War time frame.) Give me molemen bankers who live in the same vaults they store stuff in, dwarves who have a monopoly on a pub franchise chain, dark warlocks firing enchanted bullets from an uzi, weird stuff like that! See, that’s the kind of weird stuff I like. For reference on what I’m talking about, read “Nightside” and “Perdido Street Station”
Image Source: Kentaro Kanamoto
Fantasy at its core embraces both the improbable and the impossible. In the realms of fantasy, almost anything can be achieved through the right means! This can be through belief or a bit of ingenuity. It was our dreams that invented both possibilities for the past and present that helped to forge fantasy in the first place after all. But when people hear fantasy fiction, we tend to think of a select few items. These are typically castles, ancient warriors, classic melee weapons, and royal societies. On top of that, fantasy usually takes a Euro-centric turn towards societies from the Dark Ages through the Renaissance. But surely, there’s a lot more to fantastic fiction than this, right? Of course!
Please enjoy another review from the Vaults. Yes, this was back when I thought going by “Necrotik” was edgy and stuff… Old shame? No matter, enjoy!
“ANGRY BUNNEH KNOWS DA TRUFF!” – A tired me trying to be funny while watching this.
Collaboration with my werewolf friend!