Fallout is a series of many things; a deconstruction of classic science fiction, a direct homage to said classic science fiction, a now long running franchise that’s practically 2 decades old and so much more. Above all, it’s a beloved series with an amazing and devoted fanbase. Sure, there is much division over older and newer generations of games (which I myself will admit to taking part in); but we’ve had more than enough proof that fans have kept the spirit of Fallout alive. Archive sites like the Nexus contain thousands upon thousands of mods, adding new features to the game or rewriting it in its entirety. You may wonder what this has to do with Fallout 4? While others have focused on traversing the world of the wastelands and following a story, this one allows you to customize the weird wastes ahead. So, why do I praise it as a great game, but comdemn it as a poor Fallout title? More ahead. (Warning: Spoilers)
For those who remember, a couple of my reviews have had somewhat subtle digs at Fallout 3, Bethesda’s reboot of the Fallout series. This game helped to bring the series back into public eye with a different setting, an advancement of the timeline, and new mechanics to play with. Instead of continuing plotlines taking place on the west coast United States, focus was shifted towards developments on the east coast, particularly the “Capital Wasteland.” But, as I’ve mentioned, I have been rather critical about parts of it. And for a while, I even hated the game. Admittedly, it’s on the bottom of my Fallout list (next to those spin-off games shoved into the strictly non-canon section.) However, after returning the the game, I can’t say I really hate it anymore. Of course, there’s much more to it than just that.