Taking Inspiration from the Marvel Cinematic Universe for Dungeons & Dragons

I wanted to write a blurb on using Marvel’s cinematic universe in D&D. I’ll either come back to this topic and inject some more specific examples and references…

Daemons & Deathrays

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Admittedly, I’ve been away from the boundless realms of graphic novel and comic books.  Whether it’s because I’m hesitant to try new series or because money is always tight, I haven’t really gone too deep into comic books, especially nowadays.  Now, I’ve caught up on a few series and read many of them after the fact, but I’ve never really gotten active within any fandoms… unless a handful of defunct and finished web-comics count for anything, that is.  That said, I’ve been slowly been brought back into the fold thanks to Disney and Marvel teaming up for the relatively recent series of films that have been mostly pretty damn good.  Save for a few sub-par installations, the films that have been released (sometimes more than) once a year have been fantastic.  At the best, an excellent journey of action and heroism… and at worst?  A good way to spend an…

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In Which I Ramble About The Planes.

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While I didn’t make any formal announcement, I’ve decided that stuff pertaining to tabletop gaming will stay on my other page, Daemons and Deathrays.  That said, things not involving roleplaying games or board games will go here.  It’s not that I feel I should keep them separate, so much as my tabletop blog deserves plenty of love as well.  With that, here’s an article in which I talk about the Planescape setting and how you can use it for your D&D games and beyond!  You can find the article here.  Please, check it out and let me know what you think.

Image Credit: Sigil by Samize

Game (Mini) Review: Sword Coast Adventurer’s Guide

I have no idea what’s going on, but it looks cool.

So, the new book for 5E is out as a primer to the Sword Coast region of the Forgotten Realms campaign setting.  Specifically, it gives some updates on how the setting has fared against The Sundering and how it has recovered from the Spellplague era as well.  On top of that, it gives other lore tidbits, in the shape of factions and their place within the setting.  We also have detail on the ways of magic and gods within Faerun and beyond.  Besides the typical deities of the Sword Coast, we have a handful of racial ones too.  On top of that, we get some mechanical additions from the Realms itself.  These are a handful of archetypes and racial variants to provide more flavor for your FR setting games.  All in all, a lot of hype was riding on this book.  For the past year, the support we’ve had was through playtest packets as well as the occasional full release of supplementary material.  To finally have a fully published book again is a blessing in the eyes of many.  But at the same time, fans have many expectations as well as many hopes and desires.  So, let’s find out what rolls a critical hit and what rolls a natural one.

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Game Review: D&D 5th Edition Dungeon Master’s Guide

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So far, 5th edition has been doing great in my book. It’s a new edition with new possibilities and new ground to explore. What better book for the job than the Dungeon Master’s Guide!? While this edition has been hitting crits everywhere so far, will the DMG have the same luck?

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