If you’re a fan of dark fantasy, new weird fiction, weird westerns and other forms of genre blending, please check out the kickstarter for Ashe Armstrong’s 2nd book in his Demon Hunter series, “Demon Haunted.” It continues the adventures of battle scarred and ever observant demon hunter, “Grimluk”, an Orc setting to make things right in a world gone wrong. In the series, you have a mixture of classic fantastic staples straight out the Dungeons & Dragons multiverse that have advanced into a pseudo-19th century inspired world. The magic is weird, the locals are weirder, and the rules are rewritten! Backers even get a copy of the first book, so they can be all caught up once the second is released! So please, lend a hand to continue making this fun series a reality. You can find it here.
Around last year, I discussed something I referred to (in a tongue-in-cheek manner) as “The Drizzt Effect.” Long story short, an out of the blue concept becomes popular… too popular. Suddenly, everyone wants to play as this character in other peoples’ games. However, I’m not going to be talking about D&D that much here. This time, it’s more so about the gaming community (while reflecting on and poking fun at my take on things.)
Overall, last year had a mix of satisfying releases and disappointing ones, as does any year. I personally enjoyed Witcher III as a well done follow up to its predecessors (as well as an adaptation of the novels.) While the hype train almost deterred me a little, I decided to challenge it on its own merits. Overall, a satisfying game, even if Geralt is kind of Batman. Now, can I say that for all the following games I had adverse reactions too? Heavens no!
As I’ve said in another post, fandom tends to ruin things for me. I’m a bitter old soul who becomes unnerved by too many screaming, celebratory voices. Beforehand, it was Five Nights at Freddy’s. The series itself is okay in my opinion, not particularly engaging or fun, I did like the first game at the time it came out though. At first the lore caught my attention, at the very least as a well written creepypasta. Then the relentless waves of how amazing it was surged everywhere. I couldn’t escape absurd and esoteric theories, strange fan works among other things. In a sense, I’m an angry hipster who hates when things get popular.
Perhaps none highlight this more than Undertale. When I first heard about it back early Fall, I found it to be a charming homage to Earthbound and various other classic RPGs (particularly from the earlier 1990s.) I had my fun, but the game didn’t really stick with me too much (even after going through a non-violent run.) So, I packed my bags and decided to check something else out. No harm done. Then the floodgates open. From the Hellscape that is Tumblr, dank memes and jabbering shoggoths emerged from the woodwork to shout at the world the glory that is that game. I repeated my cycle of quickly becoming a jaded old man. Returning, I had come to see a game that’s not as “hard” and “deep” as I initially considered (or at least, as others had said.) I found the game more shallow and lacking the humor and depth I originally thought it had. I also booted the game to do a “genocide run” out of spite. And so, I enjoyed the tears of feels-filled fans, as being a very petty and vindictive gamer can be fun all its own. Now I’m at the point where I roll my eyes and move past. But, that is the cycle of hype backlash for me. While I don’t care about what I consider a charming yet mediocre homage anymore, I’m sure something will earn my very petty ire. This all depends, what are waves of rabid fans going to clamor about next?