Sadly, this one didn’t make the cut
While last week involved rambling off about weird and eerie things in real life, I think I’ll make a return to the realms of pop culture. In this case, I’m talking about video games! Or rather, I should say moments in games that genuinely creeped me right out! Now, there are plenty of moments that truly disturbed or scared me a bit, but only a couple moments felt truly memorable. Let’s start with some runner ups, shall we?
Image Source: Jontron
Lemme start by saying that I am not a superstitious person, but it’s hard to deny some things in this world (let alone universe) defy our comprehension and will probably continue to do so for eons to come. What could this be? Alien beings, parallel universes, otherworlds seen in myth and legend? Beyond the fantastical, we have theories of sinister organizations working underneath our thumbs, pseudo-government tyrannies run by companies, among other things. Sounds like science fiction and are probably inventions of creative minds, but what amount of truth can be found in those statements? Sure, this is quickly starting to sound like the beginning of a poorly written creepypasta, but it does make one wonder. Whether intended for plain old entertainment or an attempt to broaden our horizons, various bits of media have wondered what lurks within our own world, as well as what lurks beyond ours. And beyond the media, such notions are ingrained into countless cultures around the world. Even if it’s popular mythology, these stories continue to live and breath much like we do. Let’s have a look at some examples I personally enjoy.
Until Dawn is a 2015 video game developed by Supermassive games for the Playstation 4. In an essence, it’s a horror film simulator, right down to all of the tropes and cliches. You guide the protagonists along various plot paths of the story and see who makes it out and who gets chewed up by the monster/psycho of the week. Now, this sort of gameplay or idea in general is far from new. Games like Clock Tower involve you running away from a maniac wielding giant scissors, while Manhunt involves you playing the serial killer. Meanwhile, upcoming projects like Last Year, Summer Camp and the latest adaptation of Friday the 13th also plan on hitting the market in their own murder-happy fashion. Not to mention, there’s plenty of twists that go beyond just some boogeyman in a house. In fact, the mountains themselves hold an ancient evil to compliment many a horror classic. With that stiff competition ahead, what does Until Dawn that sets it apart from the crowd?
Directed by John Wright and story by Kevin Lehane, Grabbers is a 2012 horror-comedy about small island town that faces off against tentacled horrors that dwell in the sea. It follows two Garda officers as they’re deployed to the seaside community, only to discover their problems lie beyond rude dock workers, drunken fools and deranged scientists. Teaming up with various survivors of “The Grabbers”, the motley crew does all they can to keep these monstrous horrors from consuming the entire island. As one would expect, it’s campy and schlocky, but that’s what the film was intending to go for in the first place.
Author’s Note: I was originally planning on reviewing this for a magazine, but some things sadly didn’t quite work out. As a result, I revisited what I wrote and used it as notes as I watched it again. Needless to say, not many of my opinions have changed. Enjoy. Also beware, this review contains spoilers. If ya wanna avoid spoilers, hop down to the smiling Erin Island sign!
Image Sources – Grabbers Screenshots via Horrorhoneys, Bloody-Disgusting, Slant Magazine; Grabbing Arm – Amazon
Modron On Parade!
I won’t deny it, I really enjoy the ideas of parallel realities, distant dimensions, entire planes of existence, and so on and so forth. It’s one of the things that initially got me into comic books, as well as games such as Dungeons & Dragons (because Planescape is awesome.) Truly, all forms of reality are at your finger tips with your imagination as the only possible restraint. So with that, here’s some reasons why I would encourage the creation of a multiverse, whether for roleplaying games or for writing something else entirely.