R.I.P. Wes Craven

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Wes Craven was more than just a filmmaker to me.  He was a huge inspiration!  Not only did he create some of the most iconic faces in horror, but he made icons that transcend time itself!  2 – 3 decades later, we still all know and love (and fear) the likes of Ghostface and Freddy Krueger.  Along with Giger, he convinced me that my nightmares weren’t just images of a frustrated mind, but a gateway into a morbid imagination.  His work helped to get me interested in horror, as well as want to make something horrific of my own.  From the moment I saw the first Nightmare as a young child, I was hooked on his stuff!  And since then, I’ve been greatly inspired by his eerie works.  While he may be gone, I’ll always be grateful for the awesome contributions he’s made not just to the genre of horror, but its awesome fandom as well.  Thanks for the dark dreams, Wes.  I wouldn’t be nearly the same without you or your creepy creations.

Image by BladaMerry

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The Doc Speaks: Fantastic Flops

Originally, I was going to do a review of Fantastic Four.  However, I didn’t want to be like countless carrion eaters picking off the remains of absolute badness.  We know the film is terrible.  There are still tons of folks out there who don’t want to admit it yet.  I don’t blame them, I too wanted this to be a good movie.  However, that wasn’t the only disappointing summer film.  I know there’s many who were sad that Pixels didn’t live up to the immense hype, resulting in some undeserved vitriol and relentless hatred.  And of course, there’s that Paul Blart sequel…  but, I doubt anyone thought that would be good.  All in all, while the summer has brought some smash hits like Inside Out, Mad Max: Fury Road, Ant Man, Avengers 2, Spy and some others; there’s always the flop.  Let’s dive deeper at the sad side of blockbuster cinema.

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I’m not dead!

So, life’s been stressful and chaotic as always.  I needed a bit of a vacation of sorts… even though most of it involved volunteering or work.  But, whatever works, I suppose.

Now, down to business.  My release schedule has become largely dependent on my time available.  A mix of working at my current job as well as searching for another one was largely consumed the time I need.  As a result, my other projects have suffered a tad.  Believe me, this brings me no pleasure…  In fact, it hurts me a little.  Writing, creative craft, what have you; it means the world to me!  But, I have to do what I can.  I’ll certainly have something by Wednesday or Thursday.  And I’ll try my best to maintain a weekly schedule.  Granted, I implied this back 3 months ago, at the very least.  I’ll try to iron out something, so I have a proper system, so to speak.  My brief break did me some good though.

So there you have it.  I look forward to posting more content soon.

An Important News Bulletin!

Hey guys, I’m gonna be helping out at my local county’s fair for the next few days.  As a result, I’d expect a review or editorial either late or the following week.

Also, for folks asking about Fantastic Four on my other blog?  I don’t have much to add to it.  It’s a terrible movie crafted by Fox as a means of holding onto a license they don’t deserve.  There isn’t much more to say, honestly.

Reviews Revisited: Anachronistic Adventures (Revised Edition)

Yeah, it’s kinda like that.

Some ways back, I dove into Owen K.C. Stephen’s Anachronistic Adventures line for Rogue Genius Games.  All in all, a satisfying method of importing pulp-style heroes in a fantasy world.  However, the classes as written lent themselves to a “strangers in a strange land” kind of game.  If you wanted a “A Connecticut Yankee In King Arthur’s Court”, the books were just for you.  While the rules basis is made for pulpy heroes, you can easily modify the rules to fit this day and age.  Back then, this line of books was teased as a pulpy supplement to make your PF games more modern.  Or at the very least, you could play as Ash Williams from Evil Dead/Army of Darkness!  However, the creator himself admitted that the game relied on core PF rules and needed more to be its own setting and world.  Thus, over the next couple years following release, mini playtests and other bits were released and the final version was originally brought to the public via a large bundle pack.  However, it wasn’t till several updates cropped up till the content was more suited for its own independent game.  A couple of weeks ago, the revised book was released in a bundle pack for the observant and lucky few to dive into.  Fortunately, the book was later released in online stores like RPGNow for all to purchase.  So, with fresh eyes and a better understanding of pathfinder, how does this updated book hold up?  Especially considering it’s made with games independent of Paizo’s fantasy setting in mind, does it hold up on its own?  Let’s roll some dice and find out!

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